BigShinyThing

But, like vinyl, there’s still life in the old format yet.

Speaking at the London Business School last week, EMI Music Chairman and Chief Executive Alain Levy said that as far as EMI is concerned, the music CD is dead — and that from next year, all new EMI CDs will include ‘extra material’ to entice customers to purchase disks rather than download.

CD sales still accounted for more than 70% of total music sales in the first half of 2006, with digital music sales contributing about 11% of the total, according to music industry trade body the International Federation of the Phonographic Industry. CD sales were worth $6.45 billion and digital sales $945 million, the IFPI said.

We’re not exactly holding our breath to see what that ‘extra content’ might offer — the ‘lost third hour’ or Fleetwood Mac’s double album Tusk, maybe? Alternate takes of famous 70s prog drum solos? Not interested. We’re amongst the claimed 60% of CD buyers who rip our music straight onto hard disk, but we’re still exclusively CD shoppers for one very specific reason — those silly little silver disks in their crappy brittle ‘jewel cases’ are still virtually the only way to purchase un-DRMed, uncompressed digital audio, and until that changes, neither will we.

It’s been a long long time, though, since we darkened the doors of a highstreet music chain — we might still be buying 20th century media, but it’s mostly from online stores, be they Amazon or the lovely (and newly virtual) Smallfish.

[Via Marketwatch]

UPDATE: The NME has announced that ‘CD will be dead in 5 years’. A new survey is predicting that CDs will die within the next five years:

The report, compiled by former NME writer Johnny Davis, found that up to six out of 10 under 24-year-olds believe physical formats will decline as people turn to digital methods. According to the survey, published by mobile phone nextwork 3, 85 per cent of under 24s believe that downloading music can help save the planet by reducing the amount of packaging, waste, and carbon emissions involved in producing and transporting CDs to shops

Is topical satire the way to re-engage with the politically disillusioned?

According to Armando Iannucci, writing recently in The Guardian,

Surveys show that a high proportion of people aged 18 to 36 get most of their information about British politics from [TV panel game show] Have I Got News For You. In America, similar figures show that Jon Stewart’s topical comedy The Daily Show (TDS) supplies a high percentage of 18 to 36-year-old Americans with their main news fix.

In the article, he argues that political comedy fills a void left by the disengagement between the mass audience and ‘real’ news coverage:

There is an emptiness in public argument waiting to be filled. That’s where my lot come in again. If politicians fail to supply politics with content, is it any wonder people turn to other, more entertaining sources?

24showxlarge1.jpgHe’s not the only one thinking this way. We note the New York Times report of the runwaway success Hurry Up, He’s Dead — a home-grown (but Daily Show-inspired) Iraqi current-affairs satire:

Mr. Khalifa [pictured above], the show’s star, is a diminutive comedian who was a well-known theater actor in Iraq during Saddam Hussein’s government. The initial episodes were taped in Dubai because the producers decided it would be too dangerous and logistically difficult to film in Baghdad. Despite its madcap humor, he said, the show has a serious message.

“The purpose of the show is to fix Iraq,” he said. “We want to fix the civil services. We want to fix the government officials. We want to fix the relationships between people. We want to fix the government and stop the corruption.”

All well and good — anything that gets people thinking must encourage engagement, right? Unfortunately the jury seems to be out on that one. University of Toronto Professor Megan Boler — whose work we know from the iDC mailing list — has been researching the online culture around TDS as a focus of her studies into ‘digital dissent’. She told BigShinyThing via email that:

Interestingly, our research (including survey of and interviews with bloggers, meme producers, political multimedia producers and TDS bloggers) indicates that TDS fans are possibly less politically motivated than the other groups we are studying who engage in political online networks. There are some surprising instances as well when an author of a political meme states that his motivation was not political but to produce humor.

Research which backs up Iannucci’s claims about the importance of topical comedy as a news source also indicates that watching TDS actually correlates with increased skepticism about politics as a whole amongst its core youth audience. According to study co-author Jonathan Morris, an Assistant Professor at East Carolina University in Greenville, N.C.:

We are not saying The Daily Show is bad for democracy. I’m a fan of The Daily Show. I watch it very frequently. We’re just pointing out that exposure to this show among young adults is associated with cynicism toward political candidates and the political process as a whole.

It seems that contemporary topical satire may better represent the worldview of the ‘excluded middle’ than do the incumbent news media, yet still not provide a meaningful ‘call to action’ to get them off the sofa and onto the streets.

Read more of Boler’s researches into the transmedial world of TDS in The Daily Show, Crossfire, and the Will to Truth, in Scan Journal of Media Arts Culture. Vol. 3, No. 1 (Summer 2006) — an excellent dissection of a key moment in the development of the show’s mythology.

We tried to find some choice Hurry Up, He’s Dead moments on YouTube, but alas it doesn’t seem to have ‘crossed over’ yet.

Crowdsourcing goes large.

150px-Tux.svgWe’ve written about crowdsourcing before but only using artsy, slightly Utopian examples like the Swarm of Angels film projects. Now it appears that commerce is taking notice of the phenomenon.

According to the good old Wikipedia, crowdsourcing is

A term coined by Wired magazine writer Jeff Howe and editor Mark Robinson in June 2006. It describes a business model akin to outsourcing, but relying upon unpaid or low-paid amateurs who use their spare time to create content, solve problems, or even do corporate R&D. Crowds targeted for crowdsourcing include garage scientists, amateur videographers, freelancers, photo enthusiasts, data companies, writers, smart mobs and the electronic herd.

Whilst we don’t find the iPod flash mob at Liverpool Street Station particularly interesting, we do think that Netflix’s $1m prize R&D project is rather cool. Especially if they actually pull it off. Netflix has offered the prize to everyone and anyone who can come up with a better recommendation engine for their DVD rental service. In true Web 2.0 style, Netflix has said it will publish a detailed description of the winning approach for the benefit of companies, entrepreneurs and academicians.

Recommendation systems (based on the crowdsource-y idea of ‘collaborative filtering’) help consumers choose taste-based products by comparing people’s purchases with those of others who display similar tastes or purchasing preferences. “Recommendation systems covering a wide variety of categories will play an increasingly significant commercial role in the future,” said Netflix Co-Founder, Chairman and CEO Reed Hastings. Well, the idea has certainly worked for Amazon!

After they’ve got their customers to figure that their film suggestions, maybe Netflix should ask them about how to sustain their business model: DVDs-by-post in a future of weightless media? Ah well…

Of course all the little Linux (their mascot, Tux the Penguin, is pictured) hackers have been doing this collaborative inventing for yonks… but now it appears to have tipped over to the mainstream.

Read more about the wisdom of crowds at Howe’s blog.

This post would have come via Sense.PSFK if their link worked x.

Thank god for that.

tomford_wmag.jpgThe ex-Gucci designer and iconoclast-about-town has announced that the Internet is useful. Tom Ford told Women’s Wear Daily:

I think it is important to always address and use the primary media of one’s time and we all have to face the fact that there is no more powerful media than the internet. It is how most of us communicate, get our news, entertain ourselves, and increasingly shop.

Unfortunately, Ford has chosen to embrace a retro, 1.0 version of the Web and his site is so weighed down with Flash frills that we couldn’t actually access it. So not a good look.

Story via UK Vogue.

The music industry starts to work with — not against — Web 2.0.

We’re not entirely surprised to see that four of the music majors — Universal, Sony BMG and Warner — have each quietly negotiated to take small stakes in YouTube as part of the video-and-music-licensing deals they struck shortly before the site’s sale to Google. According to reports in the New York Times, the music companies collectively stand to receive as much as $50 million from the arrangements. These deals should also help shield Google from the dreaded and much mooted copyright-infringement lawsuits — something that rival Yahoo! has admitted prevented them from swooping on YouTube first.

As the article points out, this pre-emptive and cunning action by the record companies to befriend the ‘enemy’ contrasts with their behaviour a few years’ back:

The decision to take a stake in YouTube is a sharp departure from the tack that the record companies took regarding Napster, the pioneering file-swapping service that transformed the industry in 1999. Back then, after the major companies filed suits against Napster, the two sides discussed various settlements that involved the music companies receiving a big equity stake.

The Napter talks, which were led on the industry side by Edgar Bronfman Jr., then the chief of Universal’s then-parent Seagram — eventually broke down [although Bronfman now helms Warner -- the first record company to join forces with YouTube -- so he eventually gained his chops].

The record companies went on to win a series of legal victories that ultimately forced Napster to shut its site, but the labels have been fighting an uphill battle against free peer-to-peer services ever since.”

As this battle as proved not only extremely expensive but rather ineffectual, the companies have finally decided on a ‘if you can’t beat ‘em join ‘em’ approach. Not only have they found a way to actually make money from YouTube, they’ve also finally cottoned on to the marketing potential in file sharing. Techdirt notes with no little schadenfreude an article in the Wall Street Journal (of all places) titled Record Labels turn Piracy into a Marketing Opportunity. Because file-sharers are first and foremost fans of the music they distribute.Hence Jay-Z has allowed distribution of an eight minute clip of his recent live concert — full of promotional clips for Coke. According to Jay-Z’s attorney:

The concept here is making the peer-to-peer network work for us. While peer-to-peer users are stealing the intellectual property, they are also the active music audience… and this technology allows us to market back to them.

We like to call it crowd surfing — using the P2P network as both media and audience. It’s probably the future of music marketing — or at least one future. Watch and learn.

Our favourite gay ‘zine gets made into a book for its 5th birthday.

michael stipe 2.jpg Launched five years ago by Gert Jonkers and Jop Van Bennekom, BUTT magazine sought to present a less shiny, muscle-bound aspect of gay male sexuality and has so far featured turns by fashion designer Bernhard Willhelm and Michael Stipe. Gus Van Sant, Marc Jacob and Casey Spooner are among the other luminaries who have been interviewed by the little pink low-fi mag. But it’s not just about famous people and mates of the contributors. BUTT has also featured a gay dustbin man, a gay farmer and a gay toilet cleaner just for good measure. And all with lovely (and occasionally pretty hardcore) pics by regular contributor (and Turner prize winner) Wolfgang Tillmans.va_butt_book_06.jpg

Jop, interviewed in this month’s i-D, says of the magazine’s inception:

The whole gay world was so closeted in a way. It felt boring to be homosexual. The subversive side was not being represented in the media, instead it was all about gay pride, all about being a consumer — you just felt like you were just a target for a new deodorant. There was hardly any representation of alternative gay culture at the time. We wanted to do interviews with people that were more real, with no shame. Get people to tell the truth — talk about their fears, or even just talk about something mundane. Hopefully BUTT can suggest that it is cool to be gay again.

Putting the Sex Back into Homosexuality: the Best of BUTT Magazine so far is published by Taschen.

BST cautionary note: BUTT’s content is not for the faint of heart and definitely NSFW — unless you work in Prowler.

Shoreditch club Antisocial’s tribute to Grace Jones.

anitsocial.jpg

grace_jones_99.jpg

Antisocial flyer photography by Simian Coates. Model Kelli Jean Drinkwater at Ugly. Antisocial is on Saturday nights at Bar Music Hall, 134 Curtain Road, Shoreditch. Cover photography of Island Life by Jean-Paul Goude. Of course.

The new Sony Bravia ad quietly references Kubrick’s ultraviolent classic.

The evidence: that malevolent clown is styled to look like Malcolm McDowell’s Alex and they also share the same music — Rossini’s Thieving Magpie.

Isn’t the stylised murder and mayhem of A Clockwork Orange a bit dark for a mainstream brand? Or maybe this is the directors/creatives’ little in-joke. The presence of the clown would suggest not. In the film, Rossini’s music always accompanies the gang’s acts of senseless violence. We also think that the ‘making of’ leak onto YouTube — whilst clearly a cute thing to do — has made the actual ad somewhat anticlimactic. Maybe they should have done something like this (below) instead… just a thought.

With thanks to Martyn.

Patti Smith brings the curtain down on the legendary punk venue.

84_PattiSmithcbgb_wireimage_L1.jpgAnother one bites the dust. Last night Patti Smith performed the last ever gig at CBGB featuring covers from NY City punk scene legends The Ramones and Blondie. Patti finished her set with Gloria. According to the BBC, a dispute over rent rises led owner Hilly Kristal to lose his lease, more than 30 years after the club opened.

Patti Smith said,

We can have CBGB in our hearts, but the new generation is going to have their own places to play. They’re going to find some shit hole and play in it like we did.

Photo source: NME.com.

Channel 4 ‘takes out’ George W Bush.

bushcover.jpgTo promote its More 4 drama Death of a President, Channel 4 used the wraparound on News International freesheet thelondonpaper.

Thousands of Londoners got an almighty shock as the ‘headline’ appeared to report the death of one George W Bush. What was particularly smart about this campaign is the photo is modelled on an already iconic image: the near-fatal shooting of Ronald Reagan in 1981. Reagan_assassination.jpgPresidentC4_228x163.jpg

Understandably, both the drama and its ad campaign have been rather controversial. And by working with an actual newspaper, More 4 have successfully blurred the lines between fact and fiction — a brilliantly provocative example of ‘what if?’

[Full disclosure: one of us works for United London, thelondonpaper's ad agency. We did not do the More 4 ad].

“Better than YouTube”, apparently.

Techdirt reports that:

User-generated video-sharing site [God we need a proper short word for this stuff!] Revver has landed an intriguing partnership with a new UK TV station called FameTV. Revver users will be able to opt-in for TV broadcast and those [clips] selected will be shown on FameTV. Viewers will vote for their favorites by SMS [just like erm 'real' reality TV] and revenue sent to Revver will be split 50/50 with the video publishers.”

As the article notes, there have been previous deals along the same lines — for example, Rocketboom’s with Tivo. Revver is also pretty and smart: “Revver is very 2.0, with post roll still frame ads, revenue splits for publishers, social bookmarking integration and an API.” But even though it’s an interesting idea, Revver has yet to build the crucial critical mass that has made YouTube so huge. And as we’ve noted before, prettiness and efficiency are not necessarily the key to success — just look at scrappy old MySpace. Let’s wait and see.

“Is this the Google apocalypse?” asks one…

As soon as the Google/YouTube deal was confirmed, YouTubers were busy yakking about it into their webcams. Fears over increased advertising and the sheer size and influence of Google seem to be the main themes. This of course gives Google a live and evolving focus group of users to help them decide if not what to do (we strongly suspect they already have a Big Plan — if not several) then how to do it. On the corporate side, Google are also having to assuage client News Corps’ fears about their burgeoning media empire… suddenly that scary little film about Googlezon doesn’t look so fanciful…

Source: Lostremote.

The ’90s TV mini-series that saw it all coming.

WildPalms_1.jpgWhat with all this wanging on about Second Life we think the time is absolutely right for a cyberpunk revival. Back in 1993 Bruce Wagner and Oliver Stone (of all people) saw the future. And it had Angie Dickinson in it.

Featuring an all-star cast and movie-size budget, Wild Palms was a fantastically silly mini-series about a virtual reality TV show which was really a syphon for an evil cult. Crack cocaine, avatars, cyber-sex, Scientology — it’s all there referenced in some form or another. Good old Genesis P Orridge — who has also just re-emerged — as a s/he — was hired as a consultant on the series and cyberpunk overlord William Gibson makes a cameo. If you just can’t get your head around why people love Second Lifeing so much have a crack at watching Wild Palms. It might explain a few things. Or not.

Yes. It’s back.

new rave NME CDVaseline and smilies at the ready: rave is back. In its latest attempt distract those pesky kids from their phones/MySpace profiles/life, the NME has christened a burgeoning music movement new rave. Last week it even featured an indie vs. rave covermount. And it’s not just IPG-generated hype (much). We’re increasingly seeing skinny little things in day-glo clothes and eyes-on-stalks stumbling around Hoxton and savvy fashion brands like Cassetteplaya are getting featured in The Observer. New Rave fashion: Jet Storm from band Trash Fashion at club Antisocial (Bar Music Hall) in Hoxton

It’s surely only a matter of time before clubnight Antisocial (usual suspect Trash Fashion’s Jet Storm pictured — from Brixtona’s Flickr stream) gets a double page spread in Vogue. And we’ve caught a few local news items about kids having noisy dance parties in fields. Frankly, we’re old enough to remember Ravey Davey Gravy but also think that noisy repetitive beats tend to be a Good Thing.

Still not convinced? Stick new rave through Flickr. My eyes

See also our other (Mostly London-centric) club photos and stories.

Ad agencies might want to think twice before using Second Life for PR stunts.

second life.jpgSo the *shock horror* news from last week was that London ad agencies BBH and Leo Burnett are to open premises in Second Life. Leo Burnett think a virtual office will be a good way to run international business and BBH see possibilities in a virtual creative office. Well whoopee doo: virtual offices ain’t that new. HHCL did it back in the day (1998) with their MOO-based HowellHenryLand [full disclosure here -- BST's designer built hhland and BST's editor worked at HHCL]. As that experiment showed us, there is a valid space for virtual offices, but we would suggest that Second Life isn’t it.

This photo of a Second Lifer from The Economist this week shows why. Folks, the clue is in the name. Second Life is a place where people come to exercise their fantasies, not their reality. Second Life users don’t want this space to look like London’s Soho — they’ve already got one of those.

Maybe, if ad agencies and brands are smart they’ll use their Second Life presence to probe users’ ‘other’ life — the one where they have leather wings and flying rollerskates — to find out what drives peoples’ desires and leads them to want innumerable handbags. What ad agencies have to recognise about SL is that it’s (deep breath) Not Real. If they must be in Second Life, we’d like to see ad agencies get genuinely creative: how about BBH fire-bombing Leo Burnett from flying Llamas?

Anyways, isn’t SL well, just a bit emo? In our idle moments, we dream of the day when ad agencies and other brands try and invade the blood-and-guts online game World of Warcraft. After all, that MMORPG boast an impressive 7m subscribers to Second Life’s paltry 700,000. We’d also love to see who would win in a fight of Second Life users vs World of Warcraft but it would appear for now that these virtual worlds are not mutually inclusive. Shame. Designer Adidas vs. Broadsword +3? That battle would be short but very sweet. Ah well…

Here we have a classic example of ad agencies’ tendency to simply appropriate a new space as opposed to thinking about how to contribute to it. Witness the numerous feckless experiments we’re seen already with street art from the likes of PSP and Saatchi & Saatchi.

As Henry Jenkins tells The Economist, Second Life deserves credit as “a world of hypotheticals and thought experiments”: it’s not just another territory — like New York — for ad agencies to plant a flag on as a PR wheeze.

Pew Internet report #2.

Lee Rainie, director of the Pew Internet and American Life Project, has just published an essay of his thoughts into Digital Natives and particularly the impact they will have on the workplace on entering it. It’s worth reading all the way through but here are our highlights:

Young people may be newcomers to the world of work, but it’s their bosses who are immigrants into the digital world.

by Lee Rainie, Pew Internet & American Life Project, September 28, 2006

As consultant Marc Prensky calculates it, the life arc of a typical 21-year-old entering the workforce today has, on average, included 5,000 hours of video game playing, exchange of 250,000 emails, instant messages, and phone text messages, 10,000 hours of cell phone use. To that you can add 3,500 hours of time online.

Our work at the Pew Internet Project shows that an American teen is more likely than her parents to own a digital music player like an iPod, to have posted writing, pictures or video on the internet, to have created a blog or profile on a social networking web site like MySpace, to have downloaded digital content such as songs, games, movies, or software, to have shared a remix or “mashup” creation with friends, and to have snapped a photo or video with a cell phone.

“Today’s younger workers are not ‘little us-es,’” argues Prensky, an educator, gaming expert, author of Don’t Bother Me, Mom — I’m Learning. “Their preference is for sharing, staying connected, instantaneity, multi-tasking, assembling random information into patterns, and using technology in new ways. Their challenge to the established way of doing things in the business world has already started.”

Those challenges often flow from young workers’ embrace of technologies that have grown up with them. Today’s 21-year-old was born in 1985 — 10 years after the first consumer computers went on sale and the same year that the breakthrough “third generation” video game, Nintendo’s “Super Mario Brothers,” first went to market. When this young worker was a toddler, the basic format of instant messaging was developed. And at the time this young worker entered kindergarten in 1990, Tim Berners-Lee wrote a computer program called the World Wide Web. Upon entering middle school, our worker might have organized his [sic] schedule with a gadget called a Palm Pilot (first shipped in 1996). And at the dawn of high school for our worker in 1999, Sean Fanning created the Napster file-sharing service. When the worker graduated from high school four years later, his gifts might have included an iPod (patented in 2002) and a camera phone (first shipped in early 2003).

Our worker’s college career saw the rise of blogs (already two-years-old in 2000), RSS feeds (coded in 2000), Wikipedia (2001), social network sites (Friendster was launched in 2002), tagging (Del.icio.us was created in 2003), free online phone calling (Skype software was made available in 2003), podcasts (term coined in 2004), and the video explosion that has occurred as broadband internet connections become the norm in households (YouTube went live in 2005).

Now, we have a reversal of the normal situation, where young people migrate into a workplace manned by seasoned natives. Instead, in this digitalized age, this 21-year-old and his peers are showing up in human resources offices as digital natives in a workplace world dominated by digital immigrants — that is, elders who often feel less at ease with new technologies.

How different are they? Several years ago when she was interviewing a 17-year old girl named LaShonda for a project about the future of work, Rebecca Ryan, founder of a hip consulting firm named Next Generation Consulting, noted the difference between digital natives and their digital immigrant elders . In an email, she explains:

“We were at a food court in a mall outside Seattle. While I was interviewing her, she was IM’ing, had her PDA on, her cell phone, the whole thing… I was so put off. I thought, ‘She’s not paying attention!’ And so I asked her, ‘LaShonda, what do you think will be the impact of technology on the future of work?’ She looked me in the eye and asked, ‘What do you mean by technology?’ I looked at all of her gadgets on the table and said, ‘Like this stuff!’ She said, ‘This is only technology for people who weren’t raised with it.’ Whoa. The point that came home to rest for me is that for LaShonda, IM’ing and texting are like breathing. Fish don’t know they’re in water. LaShonda didn’t consider her gadgets technology.”

This generational difference will inevitably pose challenges and create opportunities for the firms that hire them because natives have experiences and values that are different from digital immigrants. Herewith, five new realities of the digital natives’ lives that should be understood by their new employers:

Reality 1 — They are video gamers and that gives them different expectations about how to learn, work, and pursue careers.

A host of experts have affirmed that today’s young workers have internalized the new realities of work. “In contrast to a generation ago, job entrants now do not expect lifetime employment from a single employer; they do not expect a full menu of paid corporate benefits; they do not relish jobs in hierarchical bureaucracies,” argues Edward Lawler, Director of the Center for Effective Organizations at the University of Southern California, and co-author of the forthcoming book, The New American Workplace. “To them, the word ‘career’ is plural.”

These attitudes clearly reflect the larger realities of the changing nature of work. Yet there is also some evidence that the ethos of video gaming plays a role. Studies at the Pew Internet & American Life Project show that virtually all college students play video, computer or internet games and 73% of teens do so. John Beck and Mitchell Wade argue in their book, Got Game: How the Gamer Generation is Reshaping Business Forever, that games are the “training program” for young workers that helps form their attitudes about the way the work-world operates — a world full of data-streams, where analysis and decisions come at twitch speed, where failure at first is the norm, where the game player is the hero, and where learning takes place informally.

For companies, this puts a premium on designing engaging work that allows workers to make a clear contribution and be rewarded for same. If “organization man” has become “gaming man,” then the importance of worker morale is elevated — as is the value of basing work on completed tasks, rather than other measures of work effort such as hours on the job. “Give them projects to complete and then stand out of the way,” argues James Ware, who helps run Future of Work, an organization for facilities, information technology, and human resources professionals based in Prescott, Arizona. “These kids quit when they are frustrated trying to finish an effort that will ‘get them to the next level.’”

Reality 2 — They are technologically literate, but that does not necessarily make them media literate.

Our research has found consistently that the dominant metaphor for the internet in users’ minds is a vast encyclopedia — more than it is a playground, a commercial mall, a civic commons, a kaffee klatch, or a peep show. This is especially true for younger users, who have grown up relying on it to complete school assignments, perhaps too often clipping and pasting material from websites into term papers.

Sandra Gisin, who oversees knowledge and information management at reinsurance giant Swiss Re, says her colleagues marvel at the speed with which younger workers communicate and gather information. Still, she has had enough bad experiences with credulous younger workers accepting information from the top link on a Google search result that she says the firm will begin new training programs next year to teach workers how to evaluate information and to stress that “not all the best information is free.”

Dow Jones news organizations have similar worries. They have created programs for journalism educators and reporters-in-training to drive home the point that journalists should not rely on Web sources without checking its origin and confirming it in other ways. “We drive home the point that it’s not good enough to say, ‘I read it on the internet,’ without taking other steps to verify it,” notes Clare Hart, Executive Vice President of Dow Jones and President of the Enterprise Media Group.

At the same time, younger workers’ comfort with online tools can be a boon to marketing departments. Hart, 45, says younger workers on the staff “convinced us Baby Boomers” to put more information from Dow Jones conference presentations online and to create podcasts of the best of them. Since then, email offering podcasts gets opened about 20% more frequently than traditional marketing email.

Reality 3 — They are content creators and that shapes their notions about privacy and property.

More than half of American teenagers have created a blog, posted an artistic or written creation online, helped build a website, created an online profile, or uploaded photos and videos to a website. They think of the internet as a place where they can express their passions, play out their identities, and gather up the raw material they use for their creations.

So, why shouldn’t young employees think it clever and fun to post on their blogs pictures of Apple computers being delivered to the loading bay at Microsoft headquarters? That is what Michael Hanscom, a temp employee for a Microsoft vendor, did and was quickly fired for violating the company’s non-disclosure rules. An even more benign episode ended the same way when Bill Poon, a database marketing manager for Collectors Universe, a sports memorabilia authenticating company in Los Angeles, posted a photo of his department’s president on his MySpace profile. Poon also filed a few comments poking fun at the firm’s dress code and cubicle culture and was axed based on the company’s concerns about “identity theft.”

In the many-to-many broadcast environment of the internet, the prospects for data hemorrhage from companies have grown exponentially. The rise of consumer-creations online also means that outsiders have all manner of ways to record and report on the behavior of employees — as AOL discovered recently when a customer recorded and posted a frustrating telephone encounter with a customer service representative who refused his request to change his service plan and persistently pressed him with other options.

Clearly, firms need to create policies about how internal bloggers should treat company information, what kinds of intellectual property need to be protected, and basic norms of behavior that should guide people who want to create online material.

Reality 4 — They are product and people rankers and that informs their notions of propriety.

This is the wisdom-of-crowds generation that grew up rating peers’ physical attributes (amihotornot.com), pop culture creations (metacritic.com reviews), teachers’ style and grading practices (ratemyprofessors.com), products and services (epinions.com), and even weddings (bridezilla.com). No surprise, then, that there are websites drawing decent traffic for people to rate their bosses, their clients, and their customers. The tone of online commentary is often flame-oriented, racy, and retaliatory. This, too, is the generation that has given rise to cyber-bullying.

So, organizations might ponder adding a new clause or two to the policy manual about online etiquette inside and outside the workplace. “Most companies have policies in place against harassment based on things like sex, race, and ethnicity,” says Lynn Karoly, an economist at the RAND Corporation who has studied the 21st Century workplace. “But we should probably create new categories of policies to handle unacceptable online behaviors where liability might emerge.”

Reality 5 — They are multi-taskers often living in a state of “continuous partial attention” and that means the boundary between work and leisure is quite permeable.

The ubiquity of gadgets and media allows younger workers to toggle back and forth quickly between tasks for work and chatter with their friends, research for projects and diversions on their screens. Many marvel at their capacity to juggle multiple tasks at once. An even sharper insight comes from Linda Stone, a technology consultant, who has noted that many technophiles function in a condition she calls “continuous partial attention,” where they are scanning all available data sources for the optimum inputs.

Those who operate in such a state are not as productive as those who stay on task. They also do not make distinctions between the zones of work and leisure, consumer and producer, education and entertainment. “Their worlds bleed together,” argues Charles Grantham, another principal at Future of Work. “It is pretty useless to try to draw borders around different spheres of life for them. It’s better to let them shift among them at their own choosing as long as the work gets done.”

Rebecca Ryan of Next Generation Consulting says she has recently gained a new appreciation for young workers’ capacity to multi-task even when it seems rude and inattentive. In an email, she explained:

“We currently have an intern who’s working on several critical projects. She’s brilliant and a great fit for our team. At meetings, she’s online the whole time. At first, I was totally put off by this — Why isn’t she looking me in the eye? But then I realized that our ‘to do’ lists were a LOT shorter after these meetings because she would locate the information we needed in real time, which eliminated the need for a lot of follow-up work. So, something that I initially perceived as ‘poor manners’ on her part actually ended up being a great efficiency in our team meetings.”

Again, companies would be wise to spell out their tolerance levels for the amount of personal activity workers are allowed on the clock and their expectations about the availability of workers outside the office and after hours.

Many firms see no option but to embrace the world of digital natives. Agilent Technologies, a top global measurement company, began early this year to distribute iPod Nanos to new employees hired from U.S. college campuses. The Nanos were preloaded with podcasts describing each of the benefits offered by the company, such as the 401(k) retirement plan and options for health insurance. “The college kids loved getting the benefit overviews preloaded on the iPod, while our older workers often preferred to read about these things on our web site,” notes human resources manager Cathy Taylor. “There are different generational learning styles.”

Still, the ethic of podcasting information has now begun to spread through the company and some of those older workers have caught the bug, too. For a recent retirement party, staffers from Agilent’s far-flung offices collaborated on a podcast for the retiree. You Raise Me Up by Andrea Bocelli was dubbed over the voiced well wishes and the podcast was played over a WebEx teleconference. “It was a first for a virtual retirement party,” enthuses Taylor. “We’ll be doing it again.”

———-

Excerpts from this essay have already appeared in the Financial Times and The Observer. We’ve been busy.

The latest findings from Pew Internet #1.

In the first of two posts about Pew, findings from a survey published on 24th September of internet leaders, activists, and analysts which show that a majority agree with predictions that by 2020:

  • A low-cost global network will be thriving and creating new opportunities in a ‘flattening’ world.
  • Humans will remain in charge of technology (phew), even as more activity is automated and ’smart agents’ proliferate. However, a significant 42% of survey respondents were pessimistic about humans’ ability to control the technology in the future. This significant majority agreed that dangers and dependencies will grow beyond our ability to stay in charge of technology.
  • Virtual reality will be compelling enough to enhance worker productivity and also spawn new addition problems (we’re already dusting off our copy of Wild Palms.
  • Tech ‘refuseniks’ will emerge as a cultural group characterised by their choice to live off the network. Some will do this as a behign way to limit information overload, while others will commit acts of violence and terror against technology-inspired change.
  • People will wittingly and unwittingly disclose more about themselves, gaining some benefits in the process even as they lose some privacy.
  • English will be a universal language of global communications, but other languages will not be displaced. Indeed, many felt other languages such as Mandarin, would grown in prominence.

At the same time, there was strong dispute about those futuristic scenarios among notable numbers of 742 respondents to survey conducted by the Pew Internet & American Life Project and Elon University. Those who raised challenges believe that governments and corporations will not necessarily embrace policies that will allow the network to spread to under-served populations; that serious social inequalities will persist; and that “addiction” is an inappropriate notion to attach to people’s interest in virtual environments.

The experts and analysts also split evenly on a central question of whether the world will be a better place in 2020 due to the greater transparency of people and institutions afforded by the internet: 46% agreed that the benefits of greater transparency of organizations and individuals would outweigh the privacy costs and 49% disagreed.

Read all of the findings at the Pew Internet site.

Need to Know

Genius as a Product

And how to make a business from it

IM bttr

Surprise! Using IM improves kids’ linguistic skills.

Web 3.0 Starts Today

No, really.

RIP Albert Hofmann

Inventor of LSD dies aged 102.

Make3D Does Exactly That!

The latest contender for ‘coolest imaging/photography tool’ turns snapshots into 3D scenes. And it works!

Skirting the issue

Women in Johannesburg have been staging a miniskirted protest

Overheard on the tube

What did the twentysomething guy say to the other twentysomething guy?

Flickr Burns

More Flickr zeitgeist

How to advertise in social media

Stop the clock!! We saw another ad on the internet!

Britney Fears

Celebrity tragedy for sale

The Day the Music (Industry) Died

A choice quote from The Economist

Way to Go, Hasbro

Toy giants crack down on Scrabulous, one of Facebook’s most popular applications

News Hacking

Hackivists in the Czech Republic face up to three years in prison for inserting footage of a nuclear explosion into a live weather report

Nice to Know

Big Shiny …er Sea Slugs

[Image relating to the story Big Shiny …er Sea Slugs]

The Polaroid Kid

[Image relating to the story The Polaroid Kid]

Hackney Council v Yellow Pages

[Image relating to the story Hackney Council v Yellow Pages]

Nuke Nuked

[Image relating to the story Nuke Nuked]

You Have Until Tomorrow (To Assemble My Missile)

Addictive TV get their teeth into Robert Downey JR’s super hero debut. Turn up the bass…

Before CG

People made models. Lovely, lovely models.