BigShinyThing

Perfect reading for the long winter nights ahead

Bibliodyssey bookWe’re huge fans of the BibliOdyssey blog: an endlessly fascinating dig into the world of illustrations from books of all ages, rare and peculiar. The site is a labour of love, and we’re excited to see that they’re publishing a book. We leave the description to them:

The book (like the site) covers a very wide spectrum of styles, time periods and subject matter. You can expect everything from astronomy to zoology and from Art Nouveau to the Renaissance, in something reminiscent of what I call a multi-post (except on steroids and growth hormone and with better grooming habits and no noisy computer fan in the background). I like to think that the trajectory of the book aims somewhere roughly between our internet users’ penchant for a concentrated package of beguiling ephemera and as an introductory overview of the cultural wealth accessible from web archives for luddites.

US readers can get it from Amazon. Us Euro/UK types should head over to Fuel’s website and purchase direct. Tell ‘em BigShinyThing sent you.

“Lonesome No More”

200px-vonnegut12.jpgKurt Vonnegut, author, counter-culture hero, has died at 84, from reported complications resulting from a fall. Time to re-read Slapstick, Mother Night, Cat’s Cradle, The Sirens of Titan, and of course Slaughterhouse 5. And to listen to the man himself reading Breakfast of Champions in 1970. RIP.

A charming online ad. Really.

Miranda July’s lo-tech site for her new book mightn’t exactly be up there with Chris Marker’s La Jettee but is nonetheless a nice story well told against the grain of online visual convention: no Flash, no video, just humour and an excellent sense of timing. Nice.

[Via IF:Book]

Publishers try a new way to grab the attention of those pesky kids.

Publishers are trying to gain the attention of a young audience by sending books to cell phones and flashing the text before users’ eyes one word at a time. Launched in England less than a year ago, ICUE software lets users read novels on their cell phone without the irritation (to some) of constantly scrolling through heaps of text on a small screen. Instead, the text is flashed on the screen one word (or phrase) at a time. It’s positioning? Moving the way you read. This is clever stuff — a product following the consumer, not the other way around.

The application (like lots of other cool stuff) was originally developed by the military. It is based on the tachistoscope, a rapid image recognition device that was invented by the US Air Force and first used to train pilots to recognise enemy planes from a distance. The device was later used to teach speed-reading techniques.

ICUE currently has some 10,000 customers and claim that their audience are used to digesting content in this way (advertisers and content owners take note) because they already spend hours staring at rapidly moving images of video games. According to ICUE managing director Jane Tappuni,

Our customers are split between business and tech-orientated readers and, obviously, teenagers. It’s the 16 year olds who are using us the most because they are the ones who are on their mobiles the most. Their reading is split between the classic list that has to do with what they’re reading in school and the contemporary list.

ICUE has already brokered deals with mobile books with major publishers like HarperCollins, Pan MacMillan and Pearson. Interestingly, the company plans to launch in the US only once it has cracked the UK market because - in mobile terms — it is so much more developed:

The UK is 18 months to two years ahead of the US cellular market. Only 35 percent of Americans have sent a text message, as compared to almost 100 percent in the UK.

Tappuni says that 80 percent of users who download ICUE and view the demo text go on to buy ebooks and that she often hears from teachers interested in making ICUE books available to their classes. After all, those kids are glued to their mobile screens already.

Source: MIT’s Technology Review.

Henry Jenkins’ new book tells the story of emergent participatory media. He kindly granted BigShinyThing an exclusive email interview.

For a while now, we’ve been paying great attention to the writings of Henry Jenkins, Director of the Comparative Media Studies graduate program at MIT.

Over the last few years, he’s argued that the participatory creation led by fans and gamers heralds a transformation in creative media. His new book, Convergence Culture: Where Old and New Media Collide ties together many of the threads of his research, and was recently published to rave reviews from all sides.

While impatiently waiting for our copy to arrive, we caught up with Jenkins via email to get our readers the lowdown on his persuasive arguments about fan culture, collaborative production, and the social networking site backlash.

BST: We’re still waiting for your book to turn up in the mail! Can you tell us a little about its premise?

JENKINS: We live in an age where every story, image, brand, relationship will play itself out across the broadest possible array of media channels. This convergence is shaped top-down by decisions made in corporate boardrooms by companies wishing to tap their cross-media ownership and bottom-up by decisions made in teen’s bedrooms as they want to consume the media they want where they want it and when they want it.

Consumers are gaining a new power as they learn to operate within the knowledge cultures emerging within a networked society and as they learn to share media they’ve produced with each other.

Right now, they are acquiring and mastering these skills through their play with popular culture, but soon they will be applying them towards other powerful institutions. And Stuff.

You are a fan of fans, and argue that fans have long been ahead of the convergence curve, with their understanding that the ‘text’ of the stories they care about is open to engagement, involvement, transformation. Now a much wider community is participating in cultural creation. Is there an essential difference between fan-created content and other content contributions from the ‘former audience’?

Fans have been and are likely to continue to be the shock troops in this transformation of our culture — highly motivated, passionately committed, and socially networked. They are early adopters of new technologies and willing to experiment with new relationships to culture. (We might also throw into this category other highly motivated groups such as bloggers and gamers.)

There are signs that fan culture practices and products are spreading throughout the culture. Recent statistics from the Pew Center of Internet and American Life found that more than half of teens online produce some form of media and many of them shared what they produced by others. They are part of the participatory culture I am describing. So are people who join discussion forms or sign up for RSS feeds to get more information about their favorite band or television program.

As writers like Will Wright and Raph Koster have suggested, there is a pyramid of participation. Not everyone will want to spend massive amounts of time generating new content — some will simply want to engage with content others have produced. Not everyone will write fan stories — some may share critical responses with the authors. Not everyone will want to spoil reality television programs — some will simply enjoy the new relationships to the program the spoiler community helps to create for them. But the expansion of this participatory culture changes the context in which media content gets produced and distributed and thus it impacts all of us one way or another. Given this, I would imagine fans may still enjoy a privileged status in participatory culture but more and more people will benefit from the once invisible cultural work of fans.

As you define it, is ‘convergence’ an historical event, which has already occurred, an epoch (like the Renaissance), during which we are living, or something experiential, which is happening to different groups of people at differing times, in different ways?

That’s an interesting question. In some ways, each of these would be accurate.

In the book, I challenge those who think of convergence as a technological process and feel that we are a long way from integrating our communications technologies. I suggest we are already living in a convergence culture if we take advantage of the many kludged together ways that content travels across media platforms right now.

But I also see convergence as an ongoing process — not an endpoint — so it doesn’t make sense to read it as a historical event that has already occured, even if some aspects of the change have been building over an extended period of time at this point. I do think convergence is going to define our relationship to media for an extended period of time forward so it is in some ways an epoch.

But I also think the transitional nature of the present moment, as well as the uneven distribution of media technologies, means that we are not all living in convergence culture in the same ways or the same degrees. If it is an epoch, then, it is one that is just beginning and the long term consequences of these shifts are going to play themselves out for years and years to come.

The ‘Renaissance Man’ was a new creature, in that ‘his’ identity was open to invention, construction, reassembly, interrogation. What defines the ‘Convergence Person’, if such a person exists as a type? Who exemplifies this, and why?

The Renaissance Man was someone who sought to contain within their own individual intellect as much as possible of what anyone on the planet at that time knew.

Today, with the explosion of information we are all experiencing, it is simply not humanly possible to know everything. Most of us alive today know more about a broader range of topics than most of the people living in the Renaissance but we know a much smaller portion of what could be known that the idealized vision of the Renaissance Man suggests.

This is where Pierre Levy’s notion of Collective Intelligence enters the picture. Today, we see knowledge as dispersed across social networks. Everybody knows something, nobody knows everything, and what is known by any member is accessible to the group on demand. The Convergence Person thus knows how to tap that network to get the knowledge they need and knows how to make meaningful contributions back to the group in return. The Renaissance Man was a creature of hierarchy and expertise; the Convergence Person is a creature of adhocracy and pooled information.

Do you feel that converged culture offers specific opportunities to — or imposes particular obligations on — the ‘official’ creators of fictional worlds (open-endedness, unresolved story arcs etc)?

In the book, I offer two terms to refer to the aesthetic goals of convergence culture.

First, works seek to be cultural attractors. If consumption is now social and communal, then certain works will attract together people of similar interests so that they can begin to pool knowledge together. To do that, they often must tap existing cultural references in the way that Lost or The Matrix or Harry Potter can be said to do.

Second, works seek to be cultural activators. They give audiences something to do — some activity, some roles and goals, some meaningful form of participation. This can be literally the case in terms of the mechanisms of participation that surround reality television or computer games. Or it can simply be the show embeds lots of secrets and thus opens itself up to a prolonged process of decryption, as seems to be the case of Lost. There are plenty of shows that achieve the first, far fewer which achieve the second.

Once you’ve designed a cultural attractor and activator, the next step out would be to provide raw materials which fans then want to recombine in new ways and thus generate new forms of cultural expression. And the final step in this process may be to find ways to monitor and amplify the creative energies of these fan communities to sustain popular interest in your program.

To achieve the first two, you need the skills and creativity of professional creators. To achieve the second two, you have to create a context where grassroots creativity is respected rather than shut down.

Lost would seem to be a show which does very well by the first two criteria: a decade ago, Lost would be a cult show like Twin Peaks was in its time. Now, it is one of the highest rated shows on American television despite the fact that, as Steven Johnson has pointed out, it is also one of the most intellectually demanding shows on American television (or more precisely because it is so demanding.) It is designed in a way to generate constant secrets which we want to uncover and thus providing fuel for the participation of large scale knowledge communities. The map which was flashed across the screen for a split second in a single episode is, as Jason Mittell has noted, emblematic of that new relationship with the consumer.

As of this summer, the Lost Team has pushed this one step further by creating an alternate reality game that will generate new opportunities for participation and socialization around the series. There has been some suggestion that the Lost writers also monitor online communities and reshape the story in response to their speculations.

There has so far been fewer signs of audiences recreating Lost or creating the next generation of Lost on their own. This may be because the series is so demanding and people are still so unsettled in their expectations about what is actually going on there. In that regard, Lost may generate more new culture once it is finished than it has so far. This was certainly the case with Twin Peaks which only really started to inspire fan fiction once it was off the air. It is spectacular though to recognize that Wrapped in Plastic, a fanzine produced when the show was first aired, is still being produced and read — and if anything, it has more subscribers now, a decade plus later, than when the series was first broadcast. This is a classic illustration of the ways that fans can help extend the shelf life of media products.

With the advent of weightless digital media, we’ve anticipated some global crossover hit from somewhere other than the ‘first world’, but so far, it’s not happened — music in particular seems to exist in tight local (spatial or cultural) ghettos of genre. Any thoughts on what it would take for a truly converged global music culture and if/when it will happen?

I think you are measuring success by the old standards — looking for mega-hits — whereas the greatest impact of globalization in media content so far comes on the other end of Chris Anderson’s long tail. Global media in the West remains niche media.

Indeed, you can argue that it is the most vivid example of the potential of niche media for market success. Music is, as you note above, in general, defined right now by ever more precise niches or “ghettos of genre” to use your term. While music can be a shared resource within subcultural communities, there is very little music we listen to as a culture at large.

The Nichification of music is suggested by something like MySpace which emerged initially as a vehicle for helping people to find music that they liked by tapping their social networks. The massification of music might be suggested by something like American Idol — which has self consciously sought to generate music that will appeal across a broad demographic (though in reality, the best Idols have turned out to be second run performers on the show who then get pulled into specialized niches once they depart it.)

Right now, I see people consuming more and more media from other parts of the world — global fusion music, anime and manga, Bollywood films, Latin America soaps, Nigerian horror films, etc. but in fairly localized communities of interests. We are seeing this culture brought into the western market by a mixture of Otaku (fans) and Desi (immigrants): fans seek out difference where-ever they can find it in the world; immigrants seek to maintain ties back to the mother country which they left. Both contribute to a cultural landscape where global media is more readily available. And the results can take off dramatically.

Do you think that the diversification of modes of media consumption (iPod, PVR/DVR, home cinema, mobile phone) makes for a fundamental challenge to creators of ‘content’? If so, what’s the challenge, and where do you see this challenge leading?

Ok — there are two potential challenges — one a dead-end, the other a new possibility for gifted entertainers.

The dead end is the idea of developing content that simply gets reconfigured easily across all of those platforms. This is an idea that’s been kicking around for a while and this practice shows little to no appreciation of the aesthetic and social dimensions of those various media.

The result will be something like the pan and scan prints of films which have been reconfigured to fit our television screens as opposed to the letterboxed prints that reflect a recognition of the aesthetic practices that shaped the original product and seek a meaningful compromise as it is moved into the new medium.

To create media content that is mechanically reconfigured across all of those platforms is to produce content that really exploits the potentials of none of those media. We’ve seen this in cinema where the expressive uses of cinemascope found in the 1950s when films were designed for the big screen have given way to the pretty limited use of the frame edges that characterize current filmmaking practice. However big the screen looks in the theatre, the significant action has to play out within the boxed window which will be visible on the television screen.

There will of course be some content that moves easily from platform to platform but in general, I think one has to develop strategies appropriate for each space. We are already seeing that there are television series that do spectacularly well on video iPod that are not ratings champs on broadcast and other shows, sitcoms, dramatically under-perform in these new contexts.

The alternative is what I am calling transmedia storytelling or more broadly transmedia entertainment. This is a system where each medium makes a distinct contribution to the media franchise, each is left to do what it does best, and the reader is able to expand on their experience of a favorite story by pulling together bits and pieces of information from various sources.

I discuss this in the book in terms of The Matrix where the films, animation, games, and comics each made unique and integral contributions to the whole. This is similar to the “media mix” culture that has emerged in Japan, for example. I believe that transmedia storytelling represents the most compelling way to use convergence to expand the canvas on which our most creative entertainers work.

We are convinced that the current proliferation of hardware and software is but a moment ie netflix, PVRs, chargeable film downloads, before content moves entirely online (reaches convergence). However, the media industry at large appears to be in denial about this — do you agree?

I am much more interested in predicting where our culture is going than predicting where technology is going. My hunch is that we are going to see a variety of delivery mechanisms for the foreseeable future and indeed, that there will be no steady state of media convergence, no fully integrated technological infrastructure.

We are seeing that divergence as demonstrated by specialized devices is part of the process by which convergence operates. I don’t happen to like the idea of my cell phone as a media appliance, for example, and I find that I prefer to watch dvds on a portable dvd player rather than my laptop. These are probably idiosyncratic choices but then, the point is that every consumer wants their own unique mix of media appliances because they like certain affordances each offers in specific contexts.

My hunch is that as soon as some media functions get integrated, someone else will offer a new appliance that seperates them out again for consumers who want a different relationship to media content. This goes back to what I say about convergence being a process rather than an endpoint. We are going to see ever more complicated configurations of media, ever more complex integrations of media content, but we may never reach a technological steady state.

This doesn’t mean that all of the stop gap measures you are referring to above are here to stay. They will only last if they are seen by consumers as serving necessary functions or if they serve a clear niche in the new media infrastructure.

Nobody I suspect imagines the video iPod say is the best possible way to watch television. It simply came along at the right moment to provide an infrastructure to support television content on demand. And we will see a better solution emerge. We are already seeing Netflix and other services experiment with new ways to get movies into the hands of consumers besides mailing dvds. On the other hand, there are signs that people still want to buy books even where they can download the content for free on the web.

danah boyd and yourself seem to have become (reluctantly) the most visible defenders of young people’s rights to explore and create identity using emergent media. We remember when ‘learning-though-doing’ with technology and media was at the core of education, but it seems that the young people growing up now have to reclaim reedoms that have somehow subsequently been lost without a fight — any thoughts on what went wrong with the relationship between children and tools/media, and what we grownups can do to help them maintain and/or win back their right to play (with technology, identity, etc)?

In a way, each generation of young people across history have had to fight their own battles for expressive freedom and for the right to play with technology and identity. Young people have always been on the cutting edge of media change as they search for ways to escape the surveillance of their parents and define their own space in the world. They gravitate towards the new and the shiny and they are willing to put in the time to adopt it to their needs and interests.

Parents are often spooked by their relationship to these technologies that were not part of the culture of their own childhoods. They don’t know how to protect their children as they go into that space — and this is part of the point.

All it takes is one shocking tragedy — something like the Columbine shooting — to turn their ignorance into fear and then it takes the mixture of moral reformers, sensationalistic media, and opportunistic politicians to turn their fear into a moral panic which results in laws and regulations that try to put the genie back in the bottle again. It can take a generation to reverse those constraints — more particularly, it takes the generation which came of age with those technologies to take on adult roles as parents, teachers, lawyers, and citizens. Then, we see a reversal of course which allows us to adopt a more normalized attitude towards those technologies and practices.

With Columbine and video games, we were lucky that few of the laws passed in that phase of moral panic withstood judicial review. With MySpace, we are apt to be less lucky because if DOPA passes, it will be a law that is going to be hard to challenge in courts. Technically it isn’t censorship. Schools are not prohibited for allowing youth to access MySpace. They simply lose federal funding if they do so. And the Federal government can make any stipulation it wants on how it distributes its funds.

The result is going to be a law which we will actively have to repel once the generation that has grown up using social network software becomes adults. This is going to be a huge step back for participatory culture and a big step back for those of us who want to see Web 2.0 applications used more fully in the classroom. What is shocking is that it is occuring with so little real public discussion because the mainstream media has done everything it can to scare people about MySpace and has little interest in reporting the truth about this story.

That said, I think there was a fatal mistake in the discourse about youth and digital media in the 1990s. It became all about the digital divide which got defined in terms of access to technologies. This wasn’t true of [Seymour] Papert and a few others but it became the mantra. “Let’s build a bridge to the 21st century. Let’s wire our classroom.” Well, we wired the classroom — now what? We now face the participation gap — the gap between those who have unlimited access to new media outside of school (and more importantly, the skills and experiences they enable) and those who have limited bandwidth, limited access, on filtered computers. We dealt with the technological challenges but not the social and cultural challenges. And we have been held hostage by a culture war discourse that has been very effective at transforming adult ignorance into fear and backlash against those forms of cultural experience teens have found for themselves in the online world.

I am very involved right now in developing the case for a very different form of media education — one which grows out of a desire to enable kids to become more active participants in the participatory culture I describe in my book.

That’s where Convergence Culture ends — with the call for new media literacies — and that’s where my new book begins. We are going to be releasing a white paper later this fall that paves the way for a whole range of pedagogical activities designed to help teachers and parents better appreciate the value of gaming, social networking, fan fiction writing, and all of the other things the most digitally adept kids are doing now.

Read this book.

Speaking into the Air: A History of the Idea of CommunicationWe’re re-reading one of our favourite books from recent years — John Durham Peters’s epic Speaking into the Air: A History of the Idea of Communication.

This deserves to become a cult classic — up there with Chris Alexander’s A Pattern Language, Harold McGee’s McGee on Food and Cooking and our beloved The Visual Display of Quantitative Information.

As a taster, check out this excerpt on the subject of the Dead Letters Office.

Closer in tone to Bachelard than McLuhan, Peters unweaves the phenomenology and psychology of the idea of communication — the desires and fears engendered by our mediated attempts to bridge the distance between individuals, over space and time: from Socrates’ uneasiness about the invariance of writing, which unlike spoken rhetoric, 'signifies the very same thing forever' (as reported by Plato in Phaedrus), to modern obsessions with UFOs and the Turing Test, via Victorian spiritualism and the HMV dog, forever transfixed by the uncanny, mechanically reproduced playback of its (presumably deceased) master’s voice…

Beautifully researched, and charmingly written. Essential Spring reading for anyone wanting to step back from the coalface of ‘Communications’ and marvel at the great mystery of it all.

BMW launch audio books.

bmw.bmpAfter their much-admired but not particularly successful BMW Films venture, BMW and their new agency have released a set of audio books in collaboration with Random House. Much better thought out than Fay Weldon’s disastrous ’sponsored by Bulgari’ novel, these audio books are meant to be listened to in car and hence enhance the driving experience. Given that so many (premium) cars have inbuilt iPods now, we think that this idea’s got wheels.

Disparate images of a legalised sex trade.

villavilla.jpgIcon Magazine reports on how a new legal brothel in Antwerp has called in the interior designers. Antwerp introduced a ‘tolerance zone’ in 2001, and developer Franky De Coninck commissioned leading Belgian designers Quinze & Milan “creators of atmosphere” to fit out the first purpose-built brothel in the new zone.

The result is the Villa Tinto, a 51 room state-of-the-art brothel. A safe working environment was the first priority for Quinze & Milan after consulting with the sex workers who would be using the building. The brothel boasts a state of the art alarm system, safes to store cash, and en suite bathrooms. It even has an on-site police station. The workers asked Quinze to also install red and black neon lights that would illuminate their bodies in the display windows but also hide blemishes. They also requested discreet tilted mirrors on the floors of their windows so they could vet clients as they approach and decide whether to open their windows for business.

De Coninck approached Qunize after the designer wrote an article in a Belgian magazine bemoaning the lack of design aesthetic in modern day sex work, “It’s the biggest business in the world, it’s always seen as not so beautiful. But if you show the business part of it, I think you can build an erotic style.” De Coninck has since asked Quinze to collaborate on another brothel in Barcelona.

This sanitised vision of a legalised sex trade is in stark contrast to the brothels documented in Timothy Hursley’s book,Brothels of Nevada: Candid Views of America’s Legal Sex Industry (pictures below). Nevada has had a legalised sex industry since the 1970s and Hursley’s photos of sad rooms and nylon nighties seem a million miles away from Quinze’s slick vision.

What a difference a few decades and a design aesthetic make.

brothel-not-nice.jpgheart-shaped-bed.jpg

Making sense of the world through rogue economics.

Freakonomics: A Rogue Economist Explores the Hidden Side of EverythingThe journalist Stephen J. Dubner and economist Steven D. Levitt are doing well flogging their rogue economics (dubbed ‘Freakonomics’) in the States at the moment; what with a bestselling book, a regular column in the New York Times and the obligatory blog. So far the term ‘freakonomics’ only picks up 938 mentions in the global press and no background info on Wikipedia. The book is currently at number 4 in the UK non-fiction bestsellers. In other words, it is teetering on a tipping point.

What freakonomics does is try to explain the weirdness of much of the modern world through data. So far this approach has had some pretty serious subscribers. According to the Freakonomics site:

Levitt’s blazing curiosity proved attractive to thousands of New York Times readers. He was beset by questions and queries, riddles and requests-from General Motors and the New York Yankees and U.S. senators but also from prisoners and parents and a man who for twenty years had kept precise data on his sales of bagels. A former Tour de France champion called Levitt to ask his help in proving that the current Tour is rife with doping; the Central Intelligence Agency wanted to know how Levitt might use data to catch money launderers and terrorists.

What they were all responding to was the force of Levitt’s underlying belief: that the modern world, despite a surfeit of obfuscation, complication, and downright deceit, is not impenetrable, is not unknowable, and-if the right questions are asked-is even more intriguing than we think.

Through data analysis and good old fashioned reporting Levitt and Dubner “show that economics is, at root, the study of incentives - how people get what they want, or need, especially when other people want or need the same thing. In Freakonomics, they set out to explore the hidden side of ,well, everything. The inner workings of a crack gang. The truth about real-estate agents. The myths of campaign finance. The telltale marks of a cheating schoolteacher. The secrets of the Ku Klux Klan.”

To find out more, you’ll have to read the book.

Graffiti murals memorialise an age of violence.

ed-wall.jpgThe picture shows New York spray can memorial by Antonio ‘Chico’ Garcia, located on Bruckner Boulevard, off Brook Avenue, Mott Haven, Bronx. This was Chico’s first memorial portrait, for a high school friend called Ed. Ed was shot down in a hail of bullets in a drive by shooting near this empty lot. The Lower East Side mural has since been defaced by rival dealers.

This is just one of 100 plus such murals documented by Martha Cooper and Joseph Sciorra in their recent book, R.I.P.: New York Spraycan Memorials. The murals memorialise all manner of death in the mean streets of New York: drugs, shooting, wars, asthma deaths, traffic accidents and AIDS.

In the introduction, Sciorra writes:

The memorial wall transforms personal grief into shared public sentiment by serving as a vehicle for community affiliation and potential empowerment. Covering the expenses for materials and the artist’s labor is often a collective endeavor, with neighborhood residents making contributions in memory of one of their own. The murals create new public spaces for community ceremony. Life is celebrated at the walls with parties marking anniversaries and birthdays. These centers of congregation become rallying points of candlelight processions and demonstrations held by community people who march through the streets in opposition to violence, drugs or police brutality.

These neighborhood billboards are used to elicit critical examination of the root causes and solutions to the daily onslaught against inner-city youth. The Crown Heights Youth Collective in Brooklyn sponsors memorials in an aggressive campaign to cultivate alternatives to violence among the neighborhood’s Caribbean and African American kids.

The images in this book represent only a fraction of those we documented; they are a small part of the two thousand plus killing that occur each year in the city. Turn the page and witness a generation of sons and daughters — now gone.

Frances Glessner Lee made dollhouse crime scenes to aid forensics in the 1940s and 1950s. Fast forward to 2005 and James Zwakman takes ‘aerial’ photographs of tiny suburban backyards.

lee.jpgFrances Glessner Lee was a wealthy grandmother with a passion for forensic science. She founded the Department of Legal Medicine at Harvard in 1936 and was later appointed captain in the New Hampshire Police. In the 1940s and 1950s she built dollhouse crime scenes based on real cases in order to train detectives to assess visual evidence. Lee called these tools the Nutshell Studies of Unexplained Death, after a well-known police saying: “Convict the guilty, clear the innocent, and find the truth in a nutshell.”

The models are still used in forensic training to this day and a book featuring photographs of the 18 dioramas was published last year. The dustsheet reads:

Corinne May Botz’s lush color photographs lure viewers into every crevice of Lee’s models, breathing life into the deadly miniatures, exposing the dark side of the domestic realm, and unveiling tales of prostitution, alcoholism, and adultery.

back-yard.jpg
James Zwakman’s backyards also tell a story but one that is created in the mind of the viewer. His photographs of the models are huge — 220 x 146cm — forcing the viewer to appreciate the intricacy of the models. Zwakman has provided doormats, gravel, and in one case a clothes-drying apparatus with miniature white sheets and t-shirts. This intention is made clear in the title of the show: Fake but Accurate.

Just as Lee’s miniatures train the police to study the minutiae of crime scenes, Zwakman’s photographs bring a magnifying glass to the mundanity of the ‘burbs.

London’s Metro writes about Wine TV, a channel on Sky that enjoys a viewership of between 11,000 and 24,000.

What the article fails to note, is that these almost un-watched channels are another instance of the ‘long tail’. Back in 2002, Wired magazine wrote:

Forget squeezing millions from a few megahits at the top of the charts. The future of entertainment is in the millions of niche markets at the shallow end of the bitstream.

The seemingly bottomless pit of distribution enabled by the internet and other new media means that the obscure stuff - like Wine TV - has a justifiable market. Media commentators are now predicting that these little pools of enthusiasts will eventually become the market - the mass market will be no more.

One example that Wired uses is that of Touching the Void. Written in 1988, British mountaineer Joe Simpson’s account of near death in the Andes got good reviews, but was only a modest success and soon forgotten. A decade later, Jon Krakauer wrote Into Thin Air, another book about a mountain-climbing tragedy, which became a publishing sensation. Suddenly Touching the Void started to sell again, and was turned into a film in 2003.

How did this happen? Simply, ‘Amazon Recommends’. The online bookseller’s software noted patterns in buying behaviour and suggested to readers who liked Into Thin Air would also like Touching the Void. People followed up on the suggestions, read the book and wrote rave reviews. More sales were generated, more algorithm fueled recommendations occured and the book suddenly became a bestseller.

As Wired notes:

This is not just a virtue of online booksellers: it is an example of an entirely new economic model for the media and entertainment industries, one that is just beginning to show its power. Unlimited selection is revealing truths about what consumers want and how they want to get it in service after service, from DVDs at Netflix to music videos on Yahoo! Launch to songs in the iTunes Music Store and Rhapsody. People are going deep into the catalog, down the long, long list of available titles, far past what’s available at Blockbuster Video, Tower Records, and Barnes & Noble. And the more they fnd, the more they like. As they wander further from the beaten path, they discover their taste is not as mainstream as they thought (or as they had been led to believe by marketing, a lack of alternatives, and a hit-driven culture).

The most successful online businesses are already making most of their money out of this so-called ‘long tail’. Google makes most of its income off small advertisers and eBay is mostly niche products (kewpie dolls anyone?).

The power of the long tail for a mass entertainment company like Sky could be this: suppose I think that Sky is all just Sky Sports and reject it wholeheartedly? Suppose that I, as a cat owner, discover that Sky has a whole channel dedicated to cats? Suddenly I’m interested, Sky has an offer that is relevant to me, and I’m driven to subscribe (remember, Sky is the only provider of the Cat Channel). Lots of advertisers who are keen to advertise to me as a cat owner, drop their big channel budgets and pour them into the finely targeted Cat Channel where they know they can reach the 11,000-24,000 odd enthusiasts that would justify their spend. They can even produce their own content as no one else gives a rat’s arse… and so on.

As media becomes increasingly on demand, mass market entertainment companies are going to find themselves increasing at the whim of the long tail. The Cat Channel (no pun intended) might not be that far away.

US ‘Apprentice’ winner Bill Rancic has signed a deal with Penguin to write a children’s book.

Gawker have published the press release:

Beyond the Lemonade Stand is an advice book for children ages 8-12 who are looking to get ahead. It will offer guidelines on how to be successful, ethical, and profitable in business. The book will also contain anecdotes from business leaders, ‘Apprentice’ cast members, and business-savvy kids who all lend guidance to business-minded children already thinking of how to make money, money, money, money.

Middle graders are extremely interested in learning how to make money and with Rancic’s knowledge and celebrity appeal, he is a great role model to children looking for the formula to success in business.”

Meanwhile, in the UK, The Guardian newspaper has employed Apprentice runner up Saira Khan to boost its circulation - the article is here.

Popular culture is making us cleverer!

Everything Bad Is Good for You: How Popular Culture Is Making Us SmarterIn his book ‘Everything Bad is Good for You’ Steven Johnson suggests that pop culture is actually making us smarter instead of dumbing us down

His theory is based on the discovery, twenty years ago, by a political philospher called James Flynn that Americans -measured by IQ tests - were getting smarter. Flynn found that IQ scores showed a steady upward trajectory, rising by about three points per decade, meaning that a person whose IQ placed him or her in the top ten percent of the American population in 1920 would today fall in the bottom third. Some of this rise can be attributed, of course, to economic progress meaning that people were better fed, better educated etc. But test scores have continued to rise, not just in America but all over the developed, and media saturated world. It has also happened across demographics

Johnson argues that, as forms of pop culture such as television programmes have become more sophisticated, our IQs have developed to keep pace. For example, an episode of ‘Starsky and Hutch’ from the 1970s depicts two main protagonists, engaged in a single story line, move towards a decisive conclusion. By contrast, a single episode of a modern day rating hits, The Sopranos, might follow five narrative threads, involving a dozen characters who weave in and out of the plot. Modern television also requires the viewer to do a lot of what Johnson calls ‘filling in’: for example, an episode of The Simpsons that parodies Cat on a Hot Tin Roof. The dependence of the broadcasting industry on the television aftermarket - DVDs and sydnication - also means that programmes have to sustain (and even encourage) more than one viewing

Johnson uses video games as another example of popular culture becoming more and more involving. Baiting critics who suggest that reading a book is much more educating that playing a computer game, Johnson imagines that video games had instead been invented hundreds of years ago whilst books were the new arrival being marketed aggressively to children:

“Reading books chronically understimulates the senses. Unlike the longstanding tradition of gameplaying - which engages the child in a vivid, three-dimensional world filled with moving images and musical sound-scapes, navigated and controlled with complex muscular movements - books are simply a barren string of words on the page … Books are also tragically isolating. while games have for many years engaged the young in complex social relationships with their peers, buiding and exploring worlds together, books force the child to
sequester him or herself in a quiet space, shut off from interaction with other children … But perhaps the most dangerous property of these books is the fact that they follow a linear path. you can’t control their narratives in any fashion - you simply sit back and have the story dictated to you … this risks instilling a general passivity in our children, making them feel as though they’re powerless to change their circumstances. reading is not an active, participatory process; it’s a submissive”

Whilst Johnson is being deliberately provocative here, his suggestion is an interesting one. It would figure that increasingly sophisticated forms of media and entertainment would create a more sophisticated audience. But is it, in fact, the other way around? Has the media ’smartened-up’ to keep up with its audience?

Everything Bad is Good for You is published in the UK 26th May. Read Malcolm Gladwell’s review of it in The New Yorker here (subscription required)

Need to Know

Genius as a Product

And how to make a business from it

IM bttr

Surprise! Using IM improves kids’ linguistic skills.

Web 3.0 Starts Today

No, really.

RIP Albert Hofmann

Inventor of LSD dies aged 102.

Make3D Does Exactly That!

The latest contender for ‘coolest imaging/photography tool’ turns snapshots into 3D scenes. And it works!

Skirting the issue

Women in Johannesburg have been staging a miniskirted protest

Overheard on the tube

What did the twentysomething guy say to the other twentysomething guy?

Flickr Burns

More Flickr zeitgeist

How to advertise in social media

Stop the clock!! We saw another ad on the internet!

Britney Fears

Celebrity tragedy for sale

The Day the Music (Industry) Died

A choice quote from The Economist

Way to Go, Hasbro

Toy giants crack down on Scrabulous, one of Facebook’s most popular applications

News Hacking

Hackivists in the Czech Republic face up to three years in prison for inserting footage of a nuclear explosion into a live weather report

Nice to Know

Big Shiny …er Sea Slugs

[Image relating to the story Big Shiny …er Sea Slugs]

The Polaroid Kid

[Image relating to the story The Polaroid Kid]

Hackney Council v Yellow Pages

[Image relating to the story Hackney Council v Yellow Pages]

Nuke Nuked

[Image relating to the story Nuke Nuked]

You Have Until Tomorrow (To Assemble My Missile)

Addictive TV get their teeth into Robert Downey JR’s super hero debut. Turn up the bass…

Before CG

People made models. Lovely, lovely models.